What I did
I led the mobile port of Fears to Fathom: Norwood Hitchhike, adapting the PC release for touch controls and a much wider range of mobile hardware.
Highlights
- Implemented touch gestures and on-screen controls for the mobile version.
- Optimized assets, scripts, draw calls, terrain-heavy scenes, and memory usage.
- Used LODs, mesh combining, texture atlases, object pooling, and Addressables to target lower-end Android devices.
- Owned the port end to end: scoped what had to change for mobile, planned the optimization work, and took the build through to store release.
The mobile release was available for several months on Android and iOS before being discontinued.



